About Martin Linnet

A WordPress-focused developer with a practical
front-end mindset

I’m based in Kolding, Denmark, and I build websites with a mix of code, page builders, reusable systems, and clear responsive design.

7+ years of experience Danish and English WordPress first

I like building websites that solve real problems

My experience covers both the visual side of website building and the technical side behind it. I work with HTML, CSS, JavaScript, and PHP, and I’m most often working inside WordPress.

I’m familiar with Greenshift, Gutenberg, Divi, and Bricks Builder, and I have also worked with other builder tools when a project needs it. My goal is usually the same: make the website clean, flexible, and easier to maintain.

I have also worked with Babylon.js for 3D experiences on websites, which gives me a broader view of what can be built in the browser beyond traditional pages.

Tools and technologies I use often

A clear overview of the areas that fit my work as a web developer and WordPress builder.

WordPress

Theme work, custom fields, custom post types, templates, shortcodes, and practical plugin-style functionality.

CMS focus

Greenshift & Gutenberg

Block-based layouts, reusable patterns, responsive presets, and editor-friendly systems.

Block builder

Divi & Bricks Builder

Builder-based websites, layout systems, responsive fixes, and custom CSS when the builder needs extra control.

Builder work

HTML, CSS, JS & PHP

The core languages I use to build, extend, adjust, and maintain websites across different project types.

Code stack

Babylon.js

Experience building 3D browser concepts and interactive visual tools for websites.

3D web

Clean structure, responsive details, and maintainable code

The goal is not only to make something look good, but also to make it practical to use after launch.

Reusable thinking

I prefer building with variables, presets, and components so pages can stay consistent as the website grows.

Editor-friendly setup

A good WordPress website should be manageable in the editor without breaking the underlying design system.

Responsive by default

Layouts, typography, spacing, and interaction states should work naturally from mobile to large screens.